Thursday, 30 December 2010
Building in SL
It surprised me when I started this build how much I'd actually forgotten about just navigating my avatar around in SL. This in fact has helped me with the build in so much as the ability to 'see' it as a new visitor, and to test the ease of access to the information. I'm pleased with the look of the 'unit' (can't quite make my mind up as to what to call it yet), I need to build four more units, I'm sure that you must be able to select all of the individual parts and 'lock' them together just like you can in Publisher, and duplicate the unit as one?
My first attempts at locking the individual parts together went well, it was tricky with the smaller parts and I had to constantly change the camera view to enable me to select them. I think the most frustrating part of the build so far is trying to get the right camera angle! I know that with practice it will become easier but - aaaargh!
I've finally worked out how to duplicate! I had forgotton that you have to also hold down the left mouse button along with the shift key and drag the green arrow.
Monday, 27 December 2010
Even more design ideas
Having looked at various display desgin web sites and considered my target audience I have now decided to use a design simular to the above image. The idea being that the user can access the pod/display without too much navigation needed to get their avatar to the information. I will place a video (yet to be decided) on the back screen and place an interface with access to the International Office's web page on the smaller display screen.
More design ideas - images
Sunday, 26 December 2010
Design Ideas - use of 'space'
The simplistic design and minimalistic layout of the above rooms appear in their own way to invite the visitor in and as the Japanese design company Muji (est.1980) state that "simplicity is achieved through the complexity of thought and design". I have discovered this to be true and have started to look at my design approaches to this project.
References:
Muji [Online] Available at http://www.muji.eu/ accessed December 2010
Saturday, 18 December 2010
Initial research of design concepts for the use of 'spaces'
- Keep in mind your target audience
- Avoid unnecessary physical barriers – you want visitors to access your stand/display/pod easily and to feel comfortable
- Demonstrations and presentations create movement – and movement attracts visitors
- Be aware of the physiological effects of colour
Who are my target audience?
My primary target audience will be prospective overseas students who will be visiting the London Metropolitan University Island in Second Life for course information (I'm only focusing on course information for this project, though there is scope to cover all aspects of the International Office).
Physical barriers
As previously mentioned in my rationale for this project I was keen to stay away from the initial default metaphors associated with virtual learning worlds. I thought about necessity over pragmatism in that SL is a virtual world, where rooms are not necessary to the avatars - they simply act as spaces that the end-user can relate to in our real world. I wanted to create spaces that would work within the context of sharing and interaction but without using the "room" paradigm. This would also aid a new user to SL who may initially find it difficult to navigate their avatar.
Movement
Research has shown that in RL (Real Life) demonstrations and presentations create movement which in turn attracts visitors. Within SL one could use Pandorabots to create to the effect of movement within the display area.
Understanding Colour
This is an area that I had previously not thought of in any depth before undertaking this project. Even though the project is based in a virtual world I think the priciples of colour still apply as it not only aids visually but also gains an emotive response.
The great 19th-century writer and critic John Ruskin said, "Color is the most sacred element in all visual things." Designers agree that colour is most vital and expressive of the elements of design.
Of all the forms of non-verbal communication, colour is the most instantaneous method of revealing messages and meanings. Colour stimulates and works synergistically with all of the senses, symbolizes abstract concepts and thoughts.
Signs and Displays
Signs and displays should be placed high as visitors tend to look at eye level and above. Text within any graphic should be kept to a minimum – pictures and visual imagery work best with succinct and punchy text. One also has to consider colour and style of the font used as these also need to be succinct and clear, taking into consideration those who may have Dyslexia and/or learning difficulties.
It is my intention to create four individual display pods that clearly state the information that can be accessed and how to access that information.
References:
Educause 2010 [Online] Available at http://www.educause.edu/ELI/LearningPrinciplesandPractices/LearningSpaceDesign/5521?bhcp=1 accessed December 2010
JISC Designing Spaces for Effective Learning 2010 [Online] Available at http://www.jiscinfonet.ac.uk/infokits/learning-space-design/dsel accessed December 2010
The Glass House [Online] available at http://www.theglasshouse.org.uk/index.php?pg_id=36 accessed December 2010
Design Theories [Online] Available at http://www.noupe.com/design/graphic-design-theory-50-resources-and-articles.html accessed December 2010
Exhibitions UK [Online] Available at http://exhibitionsuk.blogspot.com/ accessed December 2010
John Maeda Laws of Simplicity [Online] Availabe at http://lawsofsimplicity.com/ accessed December 2010
Nouveau Productions [Online] available at http://www.nvp.com.au/exhibition_design_tips.html accessed December 2010
Friday, 10 December 2010
RSA Animate - Changing Educational Paradigms
Tuesday, 7 December 2010
Exploration into the use of Pandorabots
Pandorabots can be on hand to greet and inform or entertain guests on your parcel even when you are offline. A properly customized Pandorabot can act effectively as a personal or business assistant, directing and informing your visitors to products, services, or personal whereabouts. Once deployed a Pandorabot is not a static feature of the parcel but continues to evolve as responses to additional matching words, phrases, questions, and comments
are programmed or learned.
The Pandorabot is the only chat bot in Second Life that supports multiple bot deployment. That is, you can place two or more Pandorabots in your store (e.g. each responding to queries for a particular product or service) and they will ignore each other avoiding the infinite chat loop other chat bots enter. Pandorabots can also be used to check spelling, deliver notecards/landmarks, or greet new arrivals.
Pandorabots are available in female and male human form, wearable parrot or bear, rotating head with the face of Bob Dobbs & Steven Colbert, or a 3D sculpted perched parrot. Pandorabot V3 can also be configured to speak using either male or female speech synthesis.
Changing A Pandorabot's Look
It is also possible to add custom textures to the Pandorabot. Create the texture you wish to use, drop it in your Pandorabot object's Contents, and add a line to the top of the Configuration notecard:
TEXTURE = name_of_your_texture
When changing the default Pandorabot texture you may also wish to change the default Pandorabot name to suit your new texture. To do so, edit the Configuration notecard adding lines at the top:
FIRST_NAME = Your_New_Pandorabot_First_Name
LAST_NAME = Your_New_Pandorabot_Last_Name
If you are using Pandorabot V3 or later you may also wish to change the default voice. To do so, edit the Configuration notecard:
VOICE = male
VOICE = female
VOICE = none
Finally, it is possible to move the Pandorabot's contents to any object for which you have modify rights. Edit the Pandorabot, open the Contents tab, select all of the contents items, drag them to a folder, and close the edit window. Edit your modifiable object, open the Contents tab, select all of the Pandorabot files you dragged to a folder, drag them to your new object's contents, and close the edit window. Note, your original Pandorabot will no longer function. You can restore it by reversing this process and dragging the files back to the original Pandorabot.
An example of a Pandorabot:
References
http://www.pandorabots.com
http://www.alicebot.org/documentation/ accessed December 2010
https://marketplace.secondlife.com/p/Pandorabot-V2-female-WikipediaChatGreetEmailSpellcheckGUI/1479613?id=1479613&slug=Pandorabot-V2-female-WikipediaChatGreetEmailSpellcheckGUI accessed December 2010
Monday, 6 December 2010
International Office - Rationale for building project in SL
Initially, there were some questions/ enquiry about SL in general; the capabilties of the platform aligned with the IT levels of International Students would make it the tool of a technically savvy student (which, of course, all students are not), however, it was deemed that given the amount of learning material on the LMU website and the Internet generally, this would not become a barrier to learning.
I was keen to stay away from the initial default metaphors associated with virtual learning worlds; within this project I saw an opportunity to innovate, take chances and mould something specific to myself through thinking of other ways for people to inhabit "spaces". I thought about necessity over pragmatism in that SL is a virtual world, where rooms are not necessary to the avatars- they simply act as spaces that the end-user can relate to in our real world. This became the starting point for my project. I wanted to create spaces that would work within the context of sharing and interaction but without using the "room" paradigm.
The culmination of this thinking has lead me to research user-hotspots which dynamically link to each other through their position within this world (QTVR, exisiting exhibit spaces pods etc.)
I had originally thought about a hologram idea which wasn't technically possible for me at this moment given the limitations of the SL software.
At this current time, when building is completed, I will be beta testing the pod concept with a focus group to observe the ways they respond to spaces that occupy themselves, and are not dependent on rooms/structures to define their purpose.